Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.
Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32)
that updates specific elements of a mutable slice. The function should:
slice
) as the first argument.indices
) that specify which elements of the mutable slice to update.value
.The function should handle the following:
indices
is out of bounds for the slice
, the function should skip it without causing a panic.indices
slice do not cause runtime errors.let mut data = vec![1, 2, 3, 4, 5];
update_slice(&mut data, &[1, 3, 4], 7);
assert_eq!(data, vec![1, 7, 3, 7, 7]);
let mut data = vec![10, 20, 30];
update_slice(&mut data, &[2, 5], 100); // Index 5 is out of bounds
assert_eq!(data, vec![10, 20, 100]);
If you're having trouble, consider these hints:
.get_mut(index)
method to safely access a mutable reference to an element at a given index. This avoids panics for out-of-bound accesses.for
loop is useful for iterating through the indices
slice.pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(elem) = slice.get_mut(index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len() { slice[i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if let Some(i) = slice.get_mut(*i) { *i = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for idx in indices { if let Some(elm) = slice.get_mut(*idx) { *elm = value; }; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if *idx < slice.len(){ slice[*idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (idx, val) in slice.iter_mut().enumerate(){ if indices.contains(&idx){ *val = value }}}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (idx, val) in slice.iter_mut().enumerate(){ if indices.contains(&idx){ *val = value }}}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if *idx < slice.len(){ slice[*idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if slice.get(idx).is_some() { slice[idx] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index >= slice.len() { continue; } slice[*index] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter(){ if *i >= slice.len() { continue; } slice[*i] = value ; } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for item in indices.iter() { if *item >= slice.len() { continue; } slice[*item] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let slice_length = slice.len(); for &index in indices { if index < slice_length { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for ind in indices { if ind < &slice.len() { slice[*ind] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices.iter() { if let Some(elem) = slice.get_mut(i) { *elem = value; } else { println!("Index {} is out of bounds", i); } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let slice_len = slice.len(); for &index in indices { if index < slice_len { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if *i < slice.len(){ slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if *i < slice.len(){ slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if *i < slice.len(){ slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let n = slice.len(); for i in indices { if *i < n { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here slice.iter_mut().enumerate().for_each(|(i, x)| { if indices.contains(&i) { return *x = value; } })}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here slice.iter_mut().enumerate().for_each(|(i, x)| { if indices.contains(&i) { return *x = value; } })}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if i < &slice.len() {slice[*i] = value} else {break} } // Your code here: iterate over the mutable slice and modify its elements.}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if i < &slice.len() {slice[*i] = value} else {break} } // Your code here: iterate over the mutable slice and modify its elements.}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for indice in indices.iter(){ if *indice < slice.len(){ slice[*indice] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let length = slice.len(); indices.iter().filter(|&&x| x < length).for_each(|&x| slice[x] = value)}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let mut i = 0; while i < slice.len() { if indices.contains(&i) { slice[i] = value; } i += 1; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_length = slice.len(); for i in indices { if *i < slice_length { slice[*i] = value; } else { continue; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let length: usize = slice.len(); for idx in indices { if *idx < length { slice[*idx]=value; }else { continue; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let length = slice.len(); for i in indices { if i < &length { slice[*i] = value; } else { continue; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice1(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (i,v) in slice.into_iter().enumerate(){ for &index in indices{ if i == index{ *v = value } } }}pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let mut i = 0; for s in slice.iter_mut() { for &j in indices.iter(){ if j == i { *s = value; break; } } i += 1; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices.iter() { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here // for i in indices.iter() { // if *i < slice.len() { // slice[*i] = value; // } // } for &i in indices { if let Some(x) = slice.get_mut(i) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if let Some(value1) = slice.get_mut(*i) { *value1 = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices.iter() { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices.iter() { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let length = slice.len(); for i in indices.iter() { if *i < length { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &element in indices { if element >= slice.len() { continue; }else{ slice[element] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for idx in indices.iter() { if let Some(elem) = slice.get_mut(*idx) { *elem = value; } //slice.get_mut(*idx) = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &idx in indices.iter() { if idx < slice.len() { slice[idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices.iter() { if let Some(elem) = slice.get_mut(*index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_len = slice.len(); for i in indices.iter(){ if *i >= slice_len{ continue; } slice[*i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { let s : Option<&mut i32> = slice.get_mut(*i); match s { Some(v) => *v = value, None => (), } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for num in indices{ if let Some(elm) = slice.get_mut(*num){ *elm = value; } }}