Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.
Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32)
that updates specific elements of a mutable slice. The function should:
slice
) as the first argument.indices
) that specify which elements of the mutable slice to update.value
.The function should handle the following:
indices
is out of bounds for the slice
, the function should skip it without causing a panic.indices
slice do not cause runtime errors.let mut data = vec![1, 2, 3, 4, 5];
update_slice(&mut data, &[1, 3, 4], 7);
assert_eq!(data, vec![1, 7, 3, 7, 7]);
let mut data = vec![10, 20, 30];
update_slice(&mut data, &[2, 5], 100); // Index 5 is out of bounds
assert_eq!(data, vec![10, 20, 100]);
If you're having trouble, consider these hints:
.get_mut(index)
method to safely access a mutable reference to an element at a given index. This avoids panics for out-of-bound accesses.for
loop is useful for iterating through the indices
slice.pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let len = slice.len(); for &i in indices { if i < len { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for indice in indices { if *indice < slice.len() { slice[*indice] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices{ if let Some(elem) = slice.get_mut(*i) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let length = slice.len(); for i in indices.iter() { if *i < length { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (i, val) in slice.iter_mut().enumerate() { for idx in indices { if i == *idx { *val = value; } } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if let Some(item) = slice.get_mut(*i){ *item = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (i, n) in slice.iter_mut().enumerate() { for indice in indices { if i == *indice { *n = value; break; } } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (i, n) in slice.iter_mut().enumerate() { for indice in indices { if i == *indice { *n = value; break; } } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (i, n) in slice.iter_mut().enumerate() { for indice in indices { if i == *indice { *n = value; println!("Changing {i} to {value}"); break; } } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index >= slice.len() { continue; } slice[*index] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.into_iter().for_each(|&x|{ if let Some(slice_elem) = slice.get_mut(x) { *slice_elem = value } })}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if let Some(slice_elem) = slice.get_mut(idx) { *slice_elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(x) = slice.get_mut(index) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for elem in indices { if *elem >= slice.len() { continue; } slice[*elem] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if let Some(s) = slice.get_mut(*i as usize) { *s = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if let Some(el_) = slice.get_mut(idx) { *el_ = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|index| { // let res = slice[*index]; match slice.get(*index) { Some(_num) => slice[*index] = value, None => () } }); }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) {for &index in indices { if let Some(element) = slice.get_mut(index){ *element = value; }}}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here /*Borrow the slicetake another slice of indicies which we will evaluate with what to do to the og sliceupdate the og slice based on indiciesif err on pointer skip New function again called .get_mut(index) */for &index in indices { if let Some(element) = slice.get_mut(index){ *element = value; }}}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &indx in indices{ if let Some(element) = slice.get_mut(indx){ *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &idx in indices { if let Some(slot) = slice.get_mut(idx) { *slot = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(elem) = slice.get_mut(index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let slice_len = slice.len(); for indice in indices { if slice_len > *indice { slice[*indice] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if *i < slice.len() && *i >= 0{ slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let length = slice.len(); for indice in indices.iter(){ if *indice < 0 as usize || *indice >= length { continue; } slice[*indice] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter(){ if *i < slice.len(){ slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if let Some(elem) = slice.get_mut(i) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices.iter() { if slice.get_mut(index).is_none() { break; } else { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices{ if idx < slice.len(){ slice[idx] = value } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i < 0 || *i >= slice.len(){continue} slice[*i] = value; } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for j in indices.iter() { if *j < slice.len() { slice[*j] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices.iter() { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let length = slice.len(); // Implement your logic here indices .iter() .filter(|i | **i < length) .for_each(|&i| slice[i] = value);}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for (index, value_inside_slice) in slice.iter_mut().enumerate() { let check_value_inside_indices = indices.iter().find(|&&x| x == index); if check_value_inside_indices.is_some() { *value_inside_slice = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for ind in indices { if *ind<slice.len() { slice[*ind]=value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices{ if slice.get_mut(*index).is_some() { slice[*index] = value; } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (i, val) in slice.iter_mut().enumerate() { if indices.contains(&i) { *val = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter(){ if *i >= slice.len() {continue}; slice[*i] = value; } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices.into_iter() { match slice.get_mut(*i) { Some(element) => *element = value, None => () } } // Implement your logic here}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices.iter() { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let len = slice.len() as usize; for i in indices.iter(){ if *i >= len {continue}; slice[*i] = value; } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if let Some(x) = slice.get_mut(i) { *x = value; } }}