Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.
Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32)
that updates specific elements of a mutable slice. The function should:
slice
) as the first argument.indices
) that specify which elements of the mutable slice to update.value
.The function should handle the following:
indices
is out of bounds for the slice
, the function should skip it without causing a panic.indices
slice do not cause runtime errors.let mut data = vec![1, 2, 3, 4, 5];
update_slice(&mut data, &[1, 3, 4], 7);
assert_eq!(data, vec![1, 7, 3, 7, 7]);
let mut data = vec![10, 20, 30];
update_slice(&mut data, &[2, 5], 100); // Index 5 is out of bounds
assert_eq!(data, vec![10, 20, 100]);
If you're having trouble, consider these hints:
.get_mut(index)
method to safely access a mutable reference to an element at a given index. This avoids panics for out-of-bound accesses.for
loop is useful for iterating through the indices
slice.pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index >= slice.len() { continue; } slice[*index] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here slice.iter_mut().enumerate().for_each(|(index, num)| { if indices.contains(&index) { *num = value; } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let size = slice.len() ; indices.iter().for_each( |idx| { if *idx>= size{ return; } slice[*idx] = value; } );}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i >= slice.len() { return } slice[*i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here slice.iter_mut().enumerate().for_each(|(index, number)| if indices.contains(&index) { *number = value; } );}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for indice in indices{ if let Some(s_val) = slice.get_mut(*indice){ *s_val = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for indice in indices.iter() { if let Some(slice_value) = slice.get_mut(*indice) { *slice_value = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices.iter() { if let Some(elem) = slice.get_mut(*index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if i < slice.len() { slice[i] = value; // update only if in bounds } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &indice in indices.iter() { if indice >= slice.len() { continue; } slice[indice] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in 0..slice.len() { if indices.contains(&i) { if let Some(x) = slice.get_mut(i) { *x = value } continue; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices { if let Some(val) = slice.get_mut(*index) { *val = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let len = slice.len(); for index in indices.iter() { if *index < len { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if slice.get_mut(i) != None { slice[i] = value } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_length = slice.len(); for i in indices { if *i < slice_length { slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_length = slice.len(); for i in indices { if *i < slice_length { slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if let Some(x) = slice.get_mut(*i) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(data: &mut Vec<i32>, indices: &[usize], value: i32) { for &idx in indices { if idx < data.len() { data[idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in 0..indices.len(){ if indices[i] >= slice.len(){ continue; }else{ slice[indices[i]] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices.iter() { if let Some(x) = slice.get_mut(i) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len() { let element = slice.get_mut(i).unwrap(); *element = value; } else {continue} }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices { if let Some(el) = slice.get_mut(*index) { *el = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here // iterate through, for index == indices [0] updade val with .get_mut(indices[0]) for &val in indices { if let Some(elem) = slice.get_mut(val) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(v) = slice.get_mut(index) { *v = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices.iter() { if slice.get_mut(index) != None { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices.iter() { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices.iter() { if i < slice.len() { slice[i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices.iter() { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if slice.get_mut(i) != None { slice[i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &idx in indices { if slice.get_mut(idx) != None { slice[idx] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices.iter() { if (i >= slice.len()) { continue; } slice[i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices.iter() { if let Some(item) = slice.get_mut(*index) { *item = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &x in indices.iter() { if x < slice.len() { slice[x] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &x in indices{ if let Some(y) = slice.get_mut(x){ *y = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices.iter() { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices.iter() { if i >= slice.len() { continue; } slice[i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices.iter() { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if index < &slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if *idx >= slice.len() { continue } slice[*idx] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let slice_len = slice.len(); indices .iter() .for_each(|&x| { if x <= slice_len - 1 { slice[x] = value; } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for x in indices.iter(){ if slice.get_mut(*x).is_some(){ slice[*x] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for x in indices.iter(){ if slice.get_mut(*x).is_some(){ slice[*x] = value } }}